Changelog closed_poc.0.0.5.20250227


New Scope

  • added save states. The game will now save one adventure that the player will be forced to select over starting a new game.
  • the save state is stored in the same place as site cookies. (These can be cleared to delete an unwanted save)
  • added coyote time for better feel with ledge jumping.
  • new random combo tile that shows the combo count and increases with world level: max(3,3+floor(level-1)/3)
  • random combo tile will always start facing the start area and always end facing the end area of the world.
  • random combo tile will not have the same face twice in a row in a combo

Changes

  • added new world tiles to the world generation algorithm. Algorithm is not suitable, but shows off the random generation. All worlds should be navigable.
  • removed continuous jumping when holding the up arrow or W key. 
  • extended combo timer - landing combos that were randomly generated was really difficult on a 0.65s timer.
  • Fixed a bug where the player took one tick of damage on entering the word. 

Known issues

  • [won't fix] bug on on web version with Mac OS, where the game camera zooms out really far 
  • the game lags when world generation is running

Files

February_0-0-5-20250227_closed_poc_web.zip 9.3 MB
Feb 27, 2025