Changelog closed_poc.0.0.5.20250227
February Demo » Devlog
New Scope
- added save states. The game will now save one adventure that the player will be forced to select over starting a new game.
- the save state is stored in the same place as site cookies. (These can be cleared to delete an unwanted save)
- added coyote time for better feel with ledge jumping.
- new random combo tile that shows the combo count and increases with world level: max(3,3+floor(level-1)/3)
- random combo tile will always start facing the start area and always end facing the end area of the world.
- random combo tile will not have the same face twice in a row in a combo
Changes
- added new world tiles to the world generation algorithm. Algorithm is not suitable, but shows off the random generation. All worlds should be navigable.
- removed continuous jumping when holding the up arrow or W key.
- extended combo timer - landing combos that were randomly generated was really difficult on a 0.65s timer.
- Fixed a bug where the player took one tick of damage on entering the word.
Known issues
- [won't fix] bug on on web version with Mac OS, where the game camera zooms out really far
- the game lags when world generation is running
Files
February_0-0-5-20250227_closed_poc_web.zip 9.3 MB
Feb 27, 2025
February Demo
| Status | In development |
| Author | TRR Studios |
| Genre | Platformer |
| Tags | Procedural Generation, Roguelike, Side Scroller, Speedrun, upgrades |
| Languages | English |
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