Changelog open_demo_web.0.2.4.20251117
February Demo » Devlog





New Features
- Added more new visual assets into the game, including backgrounds and special tiles.
- February can now dash twice and grab. Grabbing a target is now necessary to perform a combo.
- February no longer has health. She does not take damage.
- The player can see February's stamina and Dashes remaining in the HUD.
- If February falls off a world, she will respawn
- in the last place she touched ground in the tutorial
- at the beginning of the world in an adventure
- Tutorial level fully rebuilt to teach the player February's new abilities.
Changed Features
- Upgraded to Godot 4.5.1
- Replaced both upgrades in the shop.
- Demo version caps the number of worlds in an adventure to 3.
- Worlds are now much longer to reflect the abilities February has access to.
- Rebuilt input system. Inputs are no longer hardcoded in scripts.
- Removed controller support, as a consequence of the above feature. This will be readded soon.
- The game now refers to cached data for use in the game instead of recalculating it on launch every time.
- Rebuilt the player's character and physics parameters.
- Streamlined tutorial to make the player's experience more linear and forgiving.
- Updated keybinds for the combo to require the player to repress a direction button to trigger the next step in the combo.
- Increased size of detector for coins, so that the player doesn't need to directly touch them any more.
- [Bugfix] The worldline is visible during the countdown as the world starts, even if February is out of range to see it.
- [Bugfix] When the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
Known Issues
- Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
- Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
- Gameplay bug: Character movement stutters when running back and forth near the portal.
- Gameplay bug: Dashes are queued during death and respawn. February immediately dashes when respawning if the player attempted to dash while dead.
- [Web version only] Hardware acceleration causes audio issues.
- [Web version only] When displayed on really high screen resolution, the game camera zooms out really far.
- [Web version only] Screen resolution settings are difficult to navigate due to embedding on the webpage. The game also doesn't detect exiting full screen mode via the Esc key.
Files
FebruaryDemoWeb.zip 49 MB
32 days ago
February Demo
| Status | In development |
| Author | TRR Studios |
| Genre | Platformer |
| Tags | Procedural Generation, Roguelike, Side Scroller, Speedrun, upgrades |
| Languages | English |
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