Changelog open_demo_web.0.3.3.20251219


New Features

Gameplay features

  • Added purchasable world content to the shop, which becomes available for subsequent next world generation runs.
  • Added a reward screen after each completed world with options to upgrade content already available in world generation. 
  • World generation is extended with new content. Existing content has been updated.

Keybinds and Compatibility

  • Readded xbox controller support.
  • Added a keybind for the player to move the camera to look around in the level.
  • Added a keybind for controller in menus to go back to the parent menu.
  • Keyboard and controller keybinds are shown to the player in the tutorial level at the relevant section.
  • The game now automatically detects which input device is being used and switches to fully support that device.
  • The mouse curser now hidden at appropriate times when using the keyboard and always hidden when using a controller.
  • Added compatibility with Steamdeck resolution.

Clarity and barrier to entry

  • Added arrows while grabbing a combo entity to better indicate which points the player can blink to.
  • Static blink tile added to teach the player how to blink without the combo tile disappearing on them.
  • Added visual indicator to February to show the player her blink range. This range is planned to be upgradable within a run.

Misc

  • Added a placeholder running animation.
  • Added foreground particles.


Changed Features

  • Updated all menus except the reward screen and shop to use a new button style (and animations).
  • Updated grab mechanics so that wall jumping no longer requires the player to release and repress the grab button. Grabs can now be queued while in the air.
  • Updated dropdown keybind to make the action easier to use.
  • Changes to user input for performing blinks on aether crystals. 
  • Reduced the rate that stamina decays, so February has more time to perform a blink or grab.
  • Increased default world height, so the player is less likely to go out-of-bounds in the first few worlds. 
  • Minor tweaks to tutorial and signposts to improve the flow of the level and teach the player about the keybinds and mechanics.
  • Reskinned aether crystals. 


Bugfixes

  • Fixed a bug where a dash could be queued while February was dead.
  • Fixed a bug where the character movement stuttered when running back and forth near the portal.
  • Fixed a bug in dialogue where text would appear at the incorrect speed if the player rushes through dialogue.
  • Fixed a bug where the world timer display resets to the original amount when February runs out of time to explore a world. 
  • Fixed a bug where world generation would sometimes terminate early, leaving the world completely empty after that point.
  • Fixed a bug where some user inputs would be ignored at high framerates. 
  • Fixed a bug where the levels were displayed at the wrong zoom factor. (The level is now zoomed out by about 30%, compared to the previous zoom level).
  • Fixed a bug where the HUD doesn't resize correctly when the resolution and is set to be smaller than 1920x1080px, resulting in text that is too small to read.
  • Fixed a bug where more/less of the world is visible at higher/lower selected resolutions in the settings menu.


Known Issues

  • Gameplay bug: Sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
  • Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
  • Visual bug: the settings don't automatically update the current resolution if the player enters fullscreen.
  • Visual bug: end of world screen swipe animations change the move distance based on screen size. 
  • [Web version only] Hardware acceleration causes audio issues. 
  • [Web version only] When displayed on really high screen resolution, the game camera zooms out really far.
  • [Web version only] Screen resolution settings are difficult to navigate due to embedding on the webpage. The game also doesn't detect exiting full screen mode via the Esc key.

Files

FebruaryDemoWeb_0_0_3_20251219.zip Play in browser
5 hours ago